It was quite difficult, I think maybe because they were better armed than you were. There was a mission in GTA 3 that sticks in my mind – that I believe other people have referenced – where you had to fight through some bodyguards and kill somebody in Chinatown before they got in their car and fled. Though it’s not just Rockstar who are guilty of this type of mission. And sometimes even if you miss your shot the enemy will die anyway because of some environmental reason like an explosion. I personally find that lack of agency a bit jarring and immersion-breaking in that a huge, complex set piece can occur with your character seemingly along for the ride, and you as a player only having to shoot somebody now and then to stay part of it. Both GTA 5 and Red Dead Redemption 2’s missions felt quite on-rails, in that you’d go somewhere, kill a few people, and be swept in the exact direction the game wanted in order to trigger the next story point. It’s kind of shameful they’ve gone this long without one.Īssuming there’s going to be a single-player mode (and that’s not a given at this point), I’d like to see a bit more freedom and innovation in terms of gameplay and missions from GTA 6. The stories are usually good too but I do think it’s about time they had a major female character. All the little details and random encounters are what’s great about the game, not necessarily the action. Rockstar has never been very good at gameplay particularly but in terms of designing the open worlds I don’t think there’s anyone better. Considering how amazing Red Dead Redemption 2 is it should be something really amazing. GTA 5 is basically an Xbox 360 game and Red Dead Redemption 2 is a PlayStation 4 game, so we have no idea how much better a next gen Rockstar game would look. The thing that excites me about GTA 6 is what the game would look like. I’d also like it if they put the cool military vehicles like jet fighters and nuclear submarines into missions, rather than just being things to play about with in the sandbox. More espionage missions and more Bond cars. Later on, they added a white sports car which could turn into a submarine. They also had a car which looked remarkably like an Aston Martin DB5, which was equipped with machineguns and an ejector seat. In GTA 5 one of the missions involved flying a helicopter over a multi-storey car park and surreptitiously scanning some of the vehicles. Rockstar seem to like the espionage genre. I’m not a writer so I’m sure others can populate that. Not saying I want a Sandman from Spider-Man 3, with a sick child, but someone with a decent back story. A subtle decline into more and more dangerous situations. Perhaps give us a guy that is forced into crime and not someone that has been involved in one way or another. I guess the only thing that worked for me in 5 was the driving.
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They haven’t really changed since GTA 3 and unless you are on PC they don’t stand up to controller use unless you use the auto aim functions. New shooting mechanics would be nice too. Something new to look at and non-American. GTA 6 really needs a new location or several. The problem with waiting so long for a new sequel is that fans will be more resistant to trying anything new so it probably will just be Liberty City, or something similar to it, yet again. Somehow I can’t see them doing it though. Science fiction is all about reflecting the modern world and something like Judge Dredd or RoboCop’s world seems like it would be a perfect fit for Rockstar. They’ve already gone in the past, with Red Dead Redemption, but they’ve never done anything sci-fi and there’s certainly plenty of potential there. I maxed mine with it and I started with 2/5 bars, and I haven't even finished all of them yet (stopped at the Collect Flags one).The only way I can see for them to change the setting is to set it in the future. Definitely not there for the benefit of players.įlight School is a good way to max out flying skill. Or maybe its the best, as its a perfect way to pad the meta score for them. This stat system just makes people with less time to invest in grinding stats. Been playing flight sims for over 20 years already.
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Now, does that actually mean I do not know how to handle a plane? My flying skill has barely improved from the creation of GTAO character.
You basically gave a very good example of the biggest gripe I have about stats system. I can't stand holding down RT for so long That way I can sit at the airport until the timer wears down a bit and they make it almost out.
I usually do a "fail" on purpose to get the Prison team inside right as I pick up the plane. I make sure to follow the Lazer all the way, not risking it blow up. I always take the pilot role if I see crap Flying skill on other members.